- Industry: Television / Entertainment / Sports
- Cycle: Once a year
- Time: 2025/05/10 - 05/12 (Sat To Mon Total 3 Days) Error Correction
- Address: Guangzhou China Import and Export Fair Exhibition Hall (Canton Fair Exhibition Hall) ChinaGuangdong ProvinceGuangzhou CityHaizhu District No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City
- Sponsor:China Cultural and Entertainment Industry Association
- Organizer:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
INTRODUCTION
At the 2025 amusement park exhibition, metaverse and virtual reality technology became the most eye-catching focus. Major enterprises have showcased their latest research achievements, which not only bring highly realistic virtual world experiences to the audience, but also allow every participant to immerse themselves in it through intelligent interactive design, experiencing an unprecedented sense of immersion. Whether exploring unknown virtual worlds or interacting with virtual characters, these technologies have made people feel the infinite possibilities brought by technology.
The perfect presentation of digital creativity and exhibition art
Digital creativity and digital exhibition art, as important components of the modern cultural and tourism industry, were fully showcased at this amusement park exhibition. Each exhibitor has brought unique digital art works, which not only showcase the infinite possibilities of digital creativity, but also provide audiences with a magnificent visual feast through careful exhibition design. Whether it is the dreamlike space created by using light and shadow effects or the stunning images presented through digital projection technology, both allow the audience to appreciate the unique charm brought by digital art.
The five popular categories are eye-catching:
Electric amusement equipment and video game amusement equipment accounted for 20.8% of the exhibition, winning attention and becoming star products at the exhibition with their high-tech charm and exciting gaming experience.
Indoor children's amusement park products and supporting facilities such as Naughty Camp, rock climbing equipment, rope net equipment, cute pet playground, puzzle handicrafts, and archaeological drifting account for 12.8%. These interactive entertainment projects designed specifically for families and children demonstrate the huge potential of the parent-child entertainment market.
The non powered amusement facilities and related supporting products also performed well, with 7.7% of the exhibits and various products attracting the attention of the audience with environmental protection concepts and innovative play methods, reflecting the new trend of green amusement.
Plush plush toys, premium toys, pendants, gifts, blind boxes, trendy toys, anime IPs and derivatives, cultural and creative tourism products are also not to be underestimated. With a proportion of 9.6%, they showcase the infinite possibilities of combining cultural creativity with tourism, meeting consumers' pursuit of personalized and high-quality products.
Automated vending machines such as doll machines, gift machines, egg twisting machines, ice cream machines, cotton candy machines, and vending machines, with a ratio of 7.2%, demonstrate the broad application prospects of intelligent retail solutions in the cultural and tourism industry.
The exhibited products at the exhibition not only reflect the diversified development trend of the cultural and tourism industry, but also indicate the vast space and innovative vitality of the future cultural and tourism consumption market. Through continuous technological innovation and market adaptation, products in various categories are driving the sustained prosperity and progress of the cultural and tourism industry.
Exhibition Review:
This exhibition brings together visitors from over 50 countries and regions around the world, with domestic visitors accounting for 93.25% of the total number of visitors, and the presence of overseas visitors cannot be ignored, with a proportion of 8.75%.
Compared with previous exhibitions, the proportion of overseas visitors in this edition has achieved significant growth, with an increase of 6.67 percentage points. This change not only reflects the recovery of international exchanges and cooperation after the haze of the epidemic dissipated, but also witnesses the effectiveness of the relaxation of entry and exit policies, as well as the strong pulse of the recovery of the exhibition and tourism industries.
2025 Asia Parks and Attractions Expo and the 21st Guangzhou International Game and Amusement Equipment · Theme Park and Cultural Tourism Industry Exhibition
Date: May 10-12, 2025
Location: China Import and Export Commodity Fair, Guangzhou
Scale: Covering an area of 250000 square meters, with over 3500 exhibitors
Host:
China Cultural and Entertainment Industry Association
China Tourism Scenic Area Association
Undertaking Unit:
Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
This amusement park exhibition is committed to providing one-stop services for buyers and commercial procurement in various fields of culture and tourism. Whether looking for new cultural and tourism project partners or understanding the latest trends in the development of the cultural and tourism industry, visitors can find satisfactory answers at this amusement park exhibition. At the same time, this amusement park exhibition also invited numerous industry experts and scholars to give on-site lectures and exchange activities, providing the audience with rich industry knowledge and experience sharing.
During the three-day exhibition, visitors can not only enjoy various exciting performances and displays, but also participate in various interactive experience activities to feel the charm of the perfect integration of technology and cultural tourism. At the same time, this amusement park exhibition also provides rich business opportunities and cooperation opportunities for the audience, injecting new impetus into the sustainable development of the cultural and tourism industry.
Exhibition Review:
This exhibition brings together visitors from over 50 countries and regions around the world, with domestic visitors accounting for 93.25% of the total number of visitors, and the presence of overseas visitors cannot be ignored, with a proportion of 8.75%.
Compared with previous exhibitions, the proportion of overseas visitors in this edition has achieved significant growth, with an increase of 6.67 percentage points. This change not only reflects the recovery of international exchanges and cooperation after the haze of the epidemic dissipated, but also witnesses the effectiveness of the relaxation of entry and exit policies, as well as the strong pulse of the recovery of the exhibition and tourism industries.
Promotion and publicity
Domestic and international customer service departments will use telephone, email, fax, Weibo, WeChat APP、 Invite the target audience through mini programs, self media, magazine promotion, and other means.
The organizing committee will release exhibition information through over 200 mass media, online media, and media outlets to attract buyers to attend.
The organizing committee will send 1.5 million copies/sets of invitation letters, invitations, tickets, briefings, etc. to buyers.
Promote exhibition information to the industry and attract more attendees at similar domestic and international exhibitions and related forums.
We will hold a press conference to release exhibition information through global media and expand the influence of the expo both domestically and internationally.
Scope
Exhibition scope:
1. Indoor amusement park: adult video games, simulation machines, lottery machines, doll machines, gift machines, basketball machines, jukeboxes; Parent child amusement park, egg twisting machine, electric scooter, swing machine, blind box machine, booth machine, card machine, naughty castle DIY、 Building blocks, anime peripherals; Park management system, payment system, automatic coin vending machine, coin storage machine, coin counting machine, disinfection machine; Indoor amusement park planning and design, decoration, environmental art, and other supporting products;
2. Theme parks: roller coasters, Ferris wheels, track racing cars, self controlled amusement equipment, dark rides, special film and television equipment, unpowered amusement equipment, water amusement facilities, inflatable amusement, jungle climbing, cute pet park, expansion training, parade performances, planning and design, engineering construction, etc;
3. Scenic area equipment: water and land transportation and sightseeing facilities in the scenic area; Tourist/leisure facilities in scenic areas, public health facilities in scenic areas, landscape lighting, commercial/sports facilities; Scenic area tourism system, ticket system; Scenic spot internet celebrities, amusement facilities, etc;
4. Digital Sports:
◆ Digital sports equipment and devices: digital shooting, digital cycling, digital skateboarding, digital darts, digital basketball, smart table tennis, smart track, smart treadmill, smart sportswear, smart sports watch, smart sports monitoring headphones, smart stepper, smart trail, simulated golf, simulated racing, simulated skiing, simulated flight, etc;
◆ Interactive motion sensing devices: interactive soccer, interactive cycling, interactive tennis, interactive archery, interactive sparring, interactive trampoline, interactive shooting, interactive wall, motion climbing, motion trampoline, human obstacle course, magic push ball, screaming slide, etc;
Cloud platform technology and intelligent systems: cloud teaching, cloud computing, cloud data, event broadcasting, motion capture systems, intelligent monitoring systems, communication network systems, operation software systems, venue specific systems, application information systems, office automation systems, computer room systems, etc;
Digital display technology and equipment: digital screens, cameras, wearable helmets, sensors, AI automatic recognition, naked eye 3D, holographic projection, wall combined projection, interactive projection, virtual simulation systems, stereoscopic video equipment, ring screen systems, 360 holographic imaging hardware equipment, founding display screens, 3D display systems and other software and hardware products;
5. Cultural tourism:
◆ Cultural and tourism technology: cultural and tourism technology equipment, interactive multimedia, digital media technology, holographic projection, ball screen, flying cinema, immersive cinema, etc.
Smart tourism: ticketing management system, integrated analysis of tourism big data, next-generation communication technology, application of new information technology, Internet of Things, cloud computing, self-service navigation, tourist warning, scenic area service system, etc.
Night tour performances: live performances, tourism performances, float parades, magic shows, audio-visual technology equipment, music fountains, water curtain lasers, stage lighting shows, immersive lighting performances, holographic imaging, etc.
◆ Cultural and creative secondary consumption: cultural and tourism cultural and creative products, animation/cultural and tourism IP authorized products, cultural and tourism secondary consumption products, tourism goods, gifts, toys, souvenirs, handicraft gifts, etc.
◆ Supporting services: investment/development/operation/management of cultural and tourism projects; Brand project promotion, investment attraction, and cooperation display; Cultural and tourism projects, cultural and tourism real estate, rural tourism, resorts, planning and design of characteristic towns, engineering packaging and construction; Scenic area activity planning, hosting and operation, educational and training institutions, project exhibitions, etc.
6 VR/AR/MR/XR:
VR amusement park, VR tourism, VR theme park, VR escape room, VR shooting, VR cinema, VR driving, VR earthquake escape, VR fire escape, VR traffic safety, VR vocational training, VR industry training, VR legal education, VR early childhood education, VR super classroom, VR teaching system, VR panoramic scanning, AR glasses, VR hardware equipment, VR content creation, VR/AR cloud services, etc.
Costs & Precautions
Contact
- Company:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
- Telephone:18320154663
- Truename:Mr. Deng
- Mobile:18320154663
- E-mail:245229783@qq.com
- Address:No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City
Disclaimer
The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870
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