- Industry: Television / Entertainment / Sports
- Cycle: Once a year
- Time: 2025/06/16 - 06/18 (Mon To Wed Total 3 Days) Error Correction
- Address: Guangdong China Import and Export Fair Exhibition Hall (Canton Fair Exhibition Hall) ChinaGuangdong ProvinceGuangzhou CityHaizhu District No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City
- Sponsor:China Cultural and Entertainment Industry Association
- Organizer:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
INTRODUCTION
2025 Asia Parks and Attractions Expo and the 21st Guangzhou International Game and Amusement Equipment · Theme Park and Cultural Tourism Industry Exhibition
Date: May 10-12, 2025
Location: China Import and Export Commodity Fair, Guangzhou
Scale: Covering an area of 250000 square meters, with over 3500 exhibitors
Host:
China Cultural and Entertainment Industry Association
China Tourism Scenic Area Association
Undertaking Unit:
Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
Report after the Last Exhibition
The 20th Asian Parks and Attractions Expo will be held in Guangzhou from May 10-12, 2024? The China Import and Export Commodity Trading Exhibition Center Zone A was successfully held. The exhibition covers an area of 160000 square meters, with 2000 companies participating. The exhibition area is diversified and divided into different zones, covering games and games, indoor amusement parks, theme parks, scenic equipment, digital sports, cultural and tourism technology, AR/VR technology, homestays/camping/travel, and night entertainment lighting. It provides more diverse choices and one-stop equipment upgrading and project upgrading solutions for family entertainment, leisure and entertainment venues, scenic spots and attractions, attracting 200000 participants.
1、 Exhibition Introduction:
On May 10-12, 2024, under the guidance of the China Cultural and Entertainment Industry Association, the 2023 World Culture&Tourism Industry Expo (WCTIE2023), jointly created by the China Tourism Scenic Area Association, Guangdong Hongwei International Convention and Exhibition Group Co., Ltd., and major cultural and tourism industry organizations around the world, was grandly held in Zone A+B of the Guangzhou China Import and Export Fair. During the exhibition period, special exhibitions such as the "2024 Asian Parks and Attractions Expo", "2024 Asian Tourism Scenic Area Equipment Expo", and "2024 Asian Night Tour and Performing Arts Industry Expo" will be held. The exhibition covers an area of 180000 square meters, with 1800 product suppliers and service companies from around the world in the fields of amusement, cultural tourism, and scenic areas participating. The exhibition scope includes gaming products and accessories, indoor parks, theme parks and amusement park facilities, cultural tourism, cultural and creative consumer goods, night tour performances, cultural and tourism technology, smart tourism, scenic area equipment and project promotion, and various products and supporting services related to the amusement park and scenic area industry chain, attracting 180000 visitors to visit and purchase.
From May 10-12, 2025, Guangdong Hongwei International Convention and Exhibition Group Co., Ltd. will continue to jointly organize the 2025 World Cultural and Tourism Industry Expo and related special exhibitions with multiple units, including the "2025 Asia Amusement Park and Scenic Spot Expo (2025AAA)", "2025 Asia Tourism Scenic Area Equipment Expo (2025TAEE)", "2025 Asia Night Tour and Performing Arts Industry Expo", "2025 China Study Tour Camp Construction and Equipment Expo" and other exhibitions. Relevant resources will continue to be integrated, and comprehensive upgrades will be made in terms of exhibition scale, publicity efforts, audience invitations, and concurrent activities. More than a thousand exhibitors from around the world, including representatives from cultural and tourism, scenic spots, theme parks, indoor chain amusement parks, and animation IP operators, will be invited to participate, and hundreds of thousands of people and visitors will be invited to visit. The sentence is:; Assist the vast number of amusement park and scenic spot enterprises in identifying different positioning, meeting different needs, and supporting different facilities, in order to reactivate market vitality, create a good platform for international amusement park and scenic spot transactions and exhibitions, and promote the stable and far-reaching development of the cultural and tourism economy.
The five popular categories are eye-catching:
Electric amusement equipment and video game amusement equipment accounted for 20.8% of the exhibition, winning attention and becoming star products at the exhibition with their high-tech charm and exciting gaming experience.
Indoor children's amusement park products and supporting facilities such as Naughty Camp, rock climbing equipment, rope net equipment, cute pet playground, puzzle handicrafts, and archaeological drifting account for 12.8%. These interactive entertainment projects designed specifically for families and children demonstrate the huge potential of the parent-child entertainment market.
The non powered amusement facilities and related supporting products also performed well, with 7.7% of the exhibits and various products attracting the attention of the audience with environmental protection concepts and innovative play methods, reflecting the new trend of green amusement.
Plush plush toys, premium toys, pendants, gifts, blind boxes, trendy toys, anime IPs and derivatives, cultural and creative tourism products are also not to be underestimated. With a proportion of 9.6%, they showcase the infinite possibilities of combining cultural creativity with tourism, meeting consumers' pursuit of personalized and high-quality products.
Automated vending machines such as doll machines, gift machines, egg twisting machines, ice cream machines, cotton candy machines, and vending machines, with a ratio of 7.2%, demonstrate the broad application prospects of intelligent retail solutions in the cultural and tourism industry.
The exhibited products at the exhibition not only reflect the diversified development trend of the cultural and tourism industry, but also indicate the vast space and innovative vitality of the future cultural and tourism consumption market. Through continuous technological innovation and market adaptation, products in various categories are driving the sustained prosperity and progress of the cultural and tourism industry.
Exhibition Review:
This exhibition brings together visitors from over 50 countries and regions around the world, with domestic visitors accounting for 93.25% of the total number of visitors, and the presence of overseas visitors cannot be ignored, with a proportion of 8.75%.
Compared with previous exhibitions, the proportion of overseas visitors in this edition has achieved significant growth, with an increase of 6.67 percentage points. This change not only reflects the recovery of international exchanges and cooperation after the haze of the epidemic dissipated, but also witnesses the effectiveness of the relaxation of entry and exit policies, as well as the strong pulse of the recovery of the exhibition and tourism industries.
Promotion and publicity
Domestic and international customer service departments will use telephone, email, fax, Weibo, WeChat APP、 Invite the target audience through mini programs, self media, magazine promotion, and other means.
The organizing committee will release exhibition information through over 200 mass media, online media, and media outlets to attract buyers to attend.
The organizing committee will send 1.5 million copies/sets of invitation letters, invitations, tickets, briefings, etc. to buyers.
Promote exhibition information to the industry and attract more attendees at similar domestic and international exhibitions and related forums.
We will hold a press conference to release exhibition information through global media and expand the influence of the expo both domestically and internationally.
Scope
Exhibition scope:
1. Indoor amusement park: adult video games, simulation machines, lottery machines, doll machines, gift machines, basketball machines, jukeboxes; Parent child amusement park, egg twisting machine, electric scooter, swing machine, blind box machine, booth machine, card machine, naughty castle DIY、 Building blocks, anime peripherals; Park management system, payment system, automatic coin vending machine, coin storage machine, coin counting machine, disinfection machine; Indoor amusement park planning and design, decoration, environmental art, and other supporting products;
2. Theme parks: roller coasters, Ferris wheels, track racing cars, self controlled amusement equipment, dark rides, special film and television equipment, unpowered amusement equipment, water amusement facilities, inflatable amusement, jungle climbing, cute pet park, expansion training, parade performances, planning and design, engineering construction, etc;
3. Scenic area equipment: water and land transportation and sightseeing facilities in the scenic area; Tourist/leisure facilities in scenic areas, public health facilities in scenic areas, landscape lighting, commercial/sports facilities; Scenic area tourism system, ticket system; Scenic spot internet celebrities, amusement facilities, etc;
4. Digital Sports:
◆ Digital sports equipment and devices: digital shooting, digital cycling, digital skateboarding, digital darts, digital basketball, smart table tennis, smart track, smart treadmill, smart sportswear, smart sports watch, smart sports monitoring headphones, smart stepper, smart trail, simulated golf, simulated racing, simulated skiing, simulated flight, etc;
◆ Interactive motion sensing devices: interactive soccer, interactive cycling, interactive tennis, interactive archery, interactive sparring, interactive trampoline, interactive shooting, interactive wall, motion climbing, motion trampoline, human obstacle course, magic push ball, screaming slide, etc;
Cloud platform technology and intelligent systems: cloud teaching, cloud computing, cloud data, event broadcasting, motion capture systems, intelligent monitoring systems, communication network systems, operation software systems, venue specific systems, application information systems, office automation systems, computer room systems, etc;
Digital display technology and equipment: digital screens, cameras, wearable helmets, sensors, AI automatic recognition, naked eye 3D, holographic projection, wall combined projection, interactive projection, virtual simulation systems, stereoscopic video equipment, ring screen systems, 360 holographic imaging hardware equipment, founding display screens, 3D display systems and other software and hardware products;
5. Cultural tourism:
◆ Cultural and tourism technology: cultural and tourism technology equipment, interactive multimedia, digital media technology, holographic projection, ball screen, flying cinema, immersive cinema, etc.
Smart tourism: ticketing management system, integrated analysis of tourism big data, next-generation communication technology, application of new information technology, Internet of Things, cloud computing, self-service navigation, tourist warning, scenic area service system, etc.
Night tour performances: live performances, tourism performances, float parades, magic shows, audio-visual technology equipment, music fountains, water curtain lasers, stage lighting shows, immersive lighting performances, holographic imaging, etc.
◆ Cultural and creative secondary consumption: cultural and tourism cultural and creative products, animation/cultural and tourism IP authorized products, cultural and tourism secondary consumption products, tourism goods, gifts, toys, souvenirs, handicraft gifts, etc.
◆ Supporting services: investment/development/operation/management of cultural and tourism projects; Brand project promotion, investment attraction, and cooperation display; Cultural and tourism projects, cultural and tourism real estate, rural tourism, resorts, planning and design of characteristic towns, engineering packaging and construction; Scenic area activity planning, hosting and operation, educational and training institutions, project exhibitions, etc.
6 VR/AR/MR/XR:
VR amusement park, VR tourism, VR theme park, VR escape room, VR shooting, VR cinema, VR driving, VR earthquake escape, VR fire escape, VR traffic safety, VR vocational training, VR industry training, VR legal education, VR early childhood education, VR super classroom, VR teaching system, VR panoramic scanning, AR glasses, VR hardware equipment, VR content creation, VR/AR cloud services, etc.
Costs & Precautions
Contact
- Company:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
- Telephone:18320154663
- Truename:Mr. Deng
- Mobile:18320154663
- E-mail:245229783@qq.com
- Address:No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City
Disclaimer
The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870
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