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2024 China (Shenzhen) International Electronic Competition Technology Exhibition
Industry:

Communications / Electronics

Time:

2024/04/09 - 04/11 (Tues To Thur Total 3 Days)    Error Correction

Address:

Guangdong Shenzhen Convention and Exhibition Center (Futian District) ChinaGuangdong ProvinceShenzhen CityFutian District Intersection of Fuhua 3rd Road and Jintian Road in Futian District, Shenzhen City, Guangdong Province

Sponsor:

Shanghai Yewen Exhibition Service Co., Ltd

Organizer:

Shanghai Yewen Exhibition Service Co., Ltd

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INTRODUCTION

2024中国(深圳)国际电子竟技展览会-大号会展 www.dahaoexpo.com

E-sports, fundamentally speaking, is an electronic game that is based on competitive electronic games, created through electronic devices and network information technology as a virtual platform, and fair competition between people under unified competition rules. It is an activity in electronic game competitions that reaches the level of "competition", where mental labor far exceeds physical labor. Therefore, the requirements for competitive players are also very high, and it is not simply understood as "playing games". Like other traditional sports, it is also a high-intensity competitive event with specialized types of events, professional athletes, different levels of competitions, and unified competition rules. For esports athletes, they possess various aspects of traditional sports, as the saying goes, "ten minutes on stage, ten years off stage." They continuously learn, practice, summarize experience, and ultimately present their technical level and competition results through formal competitions.

 

There are basically two types of esports: competitive and casual. Battle oriented esports mainly refers to electronic sports activities that aim to win matches through competition. It generally includes professional athletes, formal competition teams (teams), and specialized events. Electronic sports are sports activities conducted through computer and online platforms, mainly reflected in hard work, healthy puzzle, cultivating harmonious cooperation ability with others, maximizing personal talents, and stimulating personal potential. Although esports is a game, it can be carried out through sports activities using games as a carrier. It can develop the thinking patterns of participants, stimulate their potential intelligence, exercise and improve their thinking response ability, mind eye limb coordination ability, self-control ability, communication and communication ability, and tenacious willpower, cultivating their overall perspective and teamwork spirit. Electronic sports have become a medium that can continuously develop the intelligence of participants, showcase sports spirit, and inherit sports culture.

 

Electronic sports have rapidly developed and achieved good results in foreign countries. Although it started relatively late in China, it has good development prospects. This exhibition is an industry international brand event held in accordance with the principles of "specialization, internationalization, and branding". With both government support and industry authority participation, its consistent style of "clear themes, prominent features, emphasis on practical results, and continuous innovation" has led to an increasing popularity and influence in the industry. Industry insiders have regarded it as a platform for understanding industry information, grasping market trends, showcasing corporate brands, expanding trade channels, and seeking cooperation opportunities. The good results of the exhibition have won praise and favor from numerous exhibitors and visitors. To provide more cooperation opportunities for global electronic competition enterprises, effectively promote the comprehensive entry of China's electronic competition industry related products into the global procurement system, coordinate and cooperate with the electronic competition industry of various countries around the world, achieve mutual benefit and common development and progress.


Scope

1. Esports hardware equipment: CPU, heat sink, graphics card, motherboard, memory, sound card, solid-state drive, power supply, chassis, monitor, etc.

2. Esports hardware peripherals: mouse, mouse pad, keyboard, headphones, microphone, speakers, VR devices, digital accessories, esports tables and chairs, etc.

3. Esports game peripherals: game figurines, plush toys, Lianming clothing, esports drinks, household items, murals, wallpapers, etc.

4. E-commerce clubs, industry organizations, media magazines, etc.


Costs & Precautions

Please contact the exhibition organizer for implementation before participating in the exhibition.

Contact

  • Company:Shanghai Yewen Exhibition Service Co., Ltd
  • Telephone:021-54388602
  • Truename:Mr. Li
  • Mobile:13122870856
  • Address:Intersection of Fuhua 3rd Road and Jintian Road in Futian District, Shenzhen City, Guangdong Province

Disclaimer

The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870

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