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Industry:
Communications / Electronics
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Time:
2024/05/10 - 05/12 (Fri To Sun Total 3 Days) Error Correction
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Address:
Guangdong China Import and Export Fair Exhibition Hall (Canton Fair Exhibition Hall) ChinaGuangdong ProvinceGuangzhou CityHaizhu District No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City
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Sponsor:
China Cultural and Entertainment Industry Association, Guangdong Optoelectronic Technology Association, Guangdong Audio Visual Lighting Technology Promotion Association
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Organizer:
Guangdong Hongwei International Exhibition Group Co., Ltd
INTRODUCTION
2024 Guangzhou VR& AR Expo, 2024 VR/AR System Equipment Exhibition, 2024 Guangzhou VR/AR Software Technology Exhibition, 2024 Digital Creativity Exhibition, 2024 Digital Culture and Tourism Exhibition, and Digital Sports Exhibition
2024 VR/AR Hardware Equipment Exhibition, 2024 Intelligent Vision Equipment Exhibition, 2024 Guangzhou VR Production Equipment Exhibition, 2024 Guangzhou VR& AR Expo, 2024 Digital Art Exhibition, 2024 Immersive Space Scene Design Exhibition
2024 Guangzhou VR& AR Exhibition, 2024 Digital Exhibition, 2024 VR Modeling Game Exhibition, and 2024 Guangzhou Artificial Intelligence Equipment Exhibition
2024 VR Exhibition · VR/AR Technology Exhibition · 2024 VR/AR System Exhibition · VR Production Equipment Exhibition · 2024 VR/AR Software Exhibition · VR/AR Entertainment Exhibition
The 8th Asia (Guangzhou) VR& AR Expo
2024 Asia VR&AR Fair & Summit (VR&AR Fair 2024)
Exhibition consultation: Liu Chunhua 13826460801 (same WeChat account)
Time: May 10-12, 2024
Location: Exhibition Hall of China Import and Export Fair in Guangzhou
Proposed exhibition scale: 50000+square meters; 450+exhibitors; 2500+booths
Organizer:
China Cultural and Entertainment Industry Association, Guangdong Optoelectronic Technology Association, Guangdong Audio Visual Light Technology Promotion Association, Guangdong Guangdong Hong Kong Macao Economic and Trade Development Promotion Association, Guangdong Association of Foreign Economic Cooperation Enterprises, Guangdong Economic Investment Promotion Association, Guangdong Association for Supporting Economic Development, Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
Organizer: Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
Supporting units:
China Architectural Standards Design and Research Institute, China Jinpan Real Estate Development Industry Alliance, China Global Tourism Industry Development Alliance, Taiwan Internet of Things Association
Co organizer:
The VR/AR Association, Shenzhen Virtual Reality Industry Association, Shenzhen Virtual Reality Industry Federation, Shenzhen Augmented Reality Technology Application Association, Guangzhou Virtual Reality Industry Association, Guangdong Emergency Association, China VR Store Owners Alliance, Digital Display Online, and Image Riders
The 8th Asia (Guangzhou) VR& The AR Expo and Summit Forum will be held from May 10th to 12th, 2024 at the Guangzhou Canton Fair Exhibition Hall. The exhibition covers the upstream and downstream industries of the VR/AR industry chain worldwide, and is committed to building VR& amp; amp; amp; amp; amp; amp; amp; amp; VR/AR hardware equipment, VR/AR technology and VR/AR system equipment, VR production equipment and spare parts, VR/AR software, VR/AR entertainment, VR/AR education, VR/AR application solutions, intelligent visual equipment, digital exhibition and display technology, etc; AR is a business platform with industry segmentation as its distinctive feature, jointly creating an authoritative international exchange feast for industry professionals!
Exhibition Introduction:
As of 2023, the VR&AR Expo has been successfully held in Guangzhou for 7 consecutive sessions, and the 2024 Asian VR&AR Expo; AR Expo will be based in Guangzhou, deeply rooted in the domestic market, and have a global perspective to grasp the new direction of the VRAR digital industry and explore new global markets. To promote cooperation between VRAR and different sub sectors, there are new models of win-win cooperation, including investment, cooperation, leasing, project development, and joint development of upstream and downstream industries, to assist domestic and foreign enterprises in expanding their markets.
With the support of multiple policies by the Chinese government, the virtual reality industry in China is making efforts in multiple application scenarios. Firstly, it has performed outstandingly in the gaming and video fields. In 2019, the proportion of virtual reality applications in the gaming industry in China reached 36.8%, followed by 20.5% in the video industry. It also accounts for a certain proportion in other fields such as live streaming, education, and healthcare. It is expected that from 2021 to 2024, China's virtual reality industry will expand in various fields such as gaming, video, live streaming, education, and healthcare, and its proportion will steadily increase.
Industry giants gather to help enterprises shape their brands:
Gather all industry practitioners in the VRAR field on-site to showcase the latest digital device technology, content, and products. During the same period, there will be a series of on-site demonstrations, seminars, and forums planned to create an ideal business and communication platform for the industry. Hongwei Group has specially hired industry brand enterprises as consulting units, with VRAR/digital exhibition and top enterprises in the cultural and tourism industry participating, demonstrating their advantages and helping enterprises strengthen their brand influence.
Covering various products in the entire industry, massive resource integration:
At the same time as the exhibition, multiple forums, conferences, and award activities were held to promote the linkage between upstream and downstream industries, assist industry experts, colleagues, and users in zero distance contact, and create new opportunities for digital exhibition display with huge business opportunities. The exhibition scope includes more than ten product categories, including VRAR industry application solutions (real estate, popular science education, medical, panoramic, virtual live streaming, driving, film and television), VRAR hardware products (headsets, glasses, entertainment equipment, optical modules), panoramic cameras, motion capture, rendering, 3D animation, immersive interactive technology projection related accessories, etc. All cutting-edge exhibits are available in one go! Unprecedented abundance of exhibits touches countless business opportunities!
Part of the brand enterprises: ① Digital entertainment enterprises: Shadow Power, Phantom Starry Sky, Empowering Intelligence, Sports Ants, Interstellar Space, Peak Technology, VR+Park, Chuangchuang, Fuhua, Yunqu, Jingmin, Xiaoyu VR, Zhunxing, Taijiu, Yuanyi, and Guwei; ② Terminal hardware and core device enterprises: Rokid, Lingxi Microelectronics, Dapeng, Xitai, Quanshi Technology, Xinshiyuan, Huijingxingda, Shixiang, Dreamglass, Realmax, Rushi, Guangrui, Xiaopai, Yijing, Gaoyi, Ruifeng Optoelectronics, etc Metaverse solution enterprises: Binghe World, Xiangxin, Yichuancheng, Tongchuang Blue Sky, Weigu Technology, Shiyou, Zhongqu Technology, Gengyun Intelligence, Qiansheng, Virtual Power, Yingda, Magic, Yixian, Yanfu, Starfire Entertainment, Close Up, Xuan Yi, Huasheng, Lixia, Shuidi, Qunhe, Truman, Xiangzheng, No. 6 Element, Aiweier, etc
At the same time, multiple brands of engineering projectors such as Panasonic Electric, Guangfeng Technology, Autocode, Diheng Technology, and Hanhong Intelligence, as well as multiple LED display screen companies such as Xincaichen, Mulinsen Light Display, and Dayuan Intelligence, made their appearances on site. They utilized immersive human-machine interaction space, image and tactile interaction applications, 3D three-dimensional solutions, and showcased the diverse applications of immersive light and shadow art
Partial digital design and creative display brand enterprises: Panasonic Electric, Otuma/Zhuoyuan, Dayuan, Mulinsen, Haijiecheng, Guangfeng Technology, Xincaichen, Yunhong Digital, Diheng, BOE Yiyun, Lanjing, Anheng, March Rain, Chunzhong, BitTV Qihong, Singularity, Xinsida, March Rain, Photonic Crystal Technology, Zhongke Sizheng, Kois, Ruyuan, Boshi, Zosika, Tianai, Fagao, Xinhua Color, Saibang Weishi Xiongyun Audiovisual, Lansheng Technology, Ruiji, Qinling Culture, Muguang, Jiushi, Jiguang Film, Huaguang Yuneng, etc
In terms of cultural and tourism project planning and design, NEC (Six Sigma), Shenglong Vision, Desheng Co., Ltd., Oma Lighting, and Hengrun Digital have made their latest product/project cases on site, helping scenic spots and night performances further improve the quality of cultural and tourism projects, and creating a new consumption scene for science and technology cultural and tourism.
Professional audience organization
1. Trade: manufacturers, wholesalers, distributors, distributors, retailers, importers, exporters, agents, etc;
2. Service providers: architecture and building design, builders, engineers, facility management, system integrators, installers, rental equipment installation companies, project production companies, event organizers and planning companies, system engineering, etc;
3. Service industries: comprehensive vacation destinations, clubs, shopping malls, bars, KTVs, etc;
4. Government agencies: government agencies, government procurement departments, transportation, etc;
5. Entertainment: theme parks, sports venues, etc;
6. Performance venues: cinemas, exhibition halls, music halls, theaters, etc;
7. Education: education, training, enterprise and architecture, conference venue owners, real estate, retail, etc;
8. Other: performing arts, art groups, media, universities, scientific research, teaching, associations, research and development, etc.
participation fee
Standard booth (3M * 3M):
Domestic enterprises (RMB) 12800 per unit
Luxury standard booth (3M * 3M):
Domestic enterprises (RMB) 15800 per unit
Overseas enterprises (USD) 3000 per unit
Open space booth (starting from 36 square meters):
Domestic enterprise (RMB) 1180/㎡
Overseas enterprise (USD) 260/㎡
Light space description: The minimum rent is 36 square meters, excluding any facilities. Exhibitors need to design and decorate themselves, and a special decoration management fee of 28 yuan/square meter will be charged according to the regulations of the exhibition hall
Standard booth description: Specification: 3mX3m, including three white hoardings (2.5 meters high), one negotiation table, two folding chairs, two fluorescent lamps, Chinese and English lintels, trash bin, carpet, and 500W lighting socket. Luxury standard booths, in addition to the above configurations, will be uniformly decorated with luxury, effectively reflecting the overall strength and image of participating enterprises. Design drawings are available for reference.
Exhibition procedures:
1. After the exhibitor confirms the exhibition, please confirm the booth location, fill in the Exhibition Application Form in detail, affix the official seal, copy the copy of the Business License, affix the official seal, and scan it to the organizing committee
2. After exhibitors register, participating companies are required to make a remittance within five working days. Please send the remittance receipt to the organizing committee (see the exhibition application form for the remittance account). If the deadline is exceeded, the organizing committee will not retain the booth;
3. After the organizing committee confirms the exhibitor's booth, they will send an "Exhibitor Handbook" via email, which includes information related to exhibit transportation, booth design and construction, travel and accommodation arrangements, item rental and service, advertising, and visa applications;
4. During the exhibition, the organizing committee will issue a unified invoice for exhibition fees.
5. The principle of booth arrangement is "apply first, pay first, and allocate first". But to ensure the overall effect of the exhibition, the organizing committee reserves the right to make final adjustments to the booth.
Consultation on Exhibition by the Organizing Committee:
Contact person: Liu Chunhua 13826460801 (V Xin Tong Hao)
Guangdong Hongwei International Exhibition Group Co., Ltd
Address: 7th Floor, Block C, Poly World Trade Center, No. 1000 Xingang East Road, Haizhu District, Guangzhou City
Scope
Exhibition scope
1. VR/AR hardware devices: display devices, input devices, data devices, tracking devices, tracking systems, positioning systems, other tracking devices, etc;
2. VR/AR technology: stereoscopic display technology, environmental modeling technology, realistic real-time rendering technology, 3D virtual sound technology, visual real-time dynamic rendering technology, human-machine natural interaction technology, sensing technology, physical simulation technology, 3D holographic technology, real-time collision detection technology, etc;
3. VR/AR system equipment: immersive virtual reality systems, desktop virtual reality systems, augmented virtual reality systems, distributed virtual reality systems, visual perception devices, auditory perception devices, tactile feedback devices, information processing systems, etc;
4. VR production equipment and accessories: VR system semiconductors, displays, optical lenses, optical modules, micro displays, sensors, display chips, displays, microelectronics technology and system integration, etc;
5. VR/AR software: modeling tool software, development tool software, web3D technology, cult3D technology, VRML virtual reality modeling language, panoramic technology, etc;
6. VR/AR entertainment: VR paradise, VR tourism, VR/AR driving, VR modeling game, VR shooting game, digital cinema, digital film, interactive multimedia, somatosensory interaction, 3D projection ball screen cinema, 360 holographic projection, five-dimensional cinema, VR film and television, VR theme park, VR racing, VR dancing, VR secret room escape, VR anime, etc;
7. VR/AR Safety Science Popularization Series: Earthquake Escape (Campus Scene/Family Scene), Fire Escape (Campus Scene/Subway Scene/Shopping Mall Scene/Family Scene/Office Scene/Hotel Scene/Library Scene/Dormitory Scene/School Bus Scene/High rise Scene), Legal Education Module (Drunk Driving Experience/Anti Drug Experience), Hazard Investigation (Dormitory Scene/Family Scene), Emergency Response (Oil Pot on Fire/Stove on Fire/Gas Leakage/Induction Stove on Fire) Traffic safety (pedestrians/non motorized vehicles/buses/traffic sign recognition), self heating disasters (rainstorm avoidance/debris flow avoidance/earthquake typhoon avoidance/sandstorm avoidance), risk avoidance in large cities (urban ruins scenes), VR party building, VR red tourism, etc;
8. VR/AR education: VR education research, VR teaching systems, VR early childhood education, K12 teaching courses, multi person space courses, VR super classrooms, VR maker experience and solutions, future classroom solutions, VR super training, VR professional experience solutions, etc;
9. VR/AR real estate and home furnishings: 720 ° family home decoration experience, VR panoramic scanning, VR home decoration exhibition and sales system, VR viewing, big data VR cloud service desk, shopping guide VR/AR interaction, VR+scene e-commerce, 3D panoramic virtual, etc;
10. VR/AR application solutions: automotive manufacturing, industrial water conservancy, equipment manufacturing, aerospace, national defense and military, medical and health, energy engineering, smart cities, smart education, smart tourism and life, etc;
11. Intelligent visual devices: 3D scanning, air imaging, holographic interactive devices, fog screens, 3D interactive projection, artificial intelligence, visual creative services, black technology software, naked eye 3D, etc;
12. Digital exhibition display technology: multimedia systems and application technology, 3D holographic phantom imaging, intelligent central control system, slide TV, immersive cinema, LCD splicing screen, etc;
13. Digital content display: holographic stage, concert solution, fire experience hall solution, enterprise exhibition hall solution, real estate exhibition hall solution, multimedia exhibition hall design, big data experience hall solution, party building exhibition hall solution, planning hall solution, smart agriculture multimedia solution, anti-corruption exhibition hall solution, public safety exhibition hall solution, cultural heritage digital solution Smart campus multimedia solution, enterprise exhibition hall solution, virtual simulation teaching solution, anti-terrorism exhibition hall solution, theme park multimedia solution, youth legal education base solution, holographic wedding, restaurant multimedia solution, mobile communication digital exhibition hall solution, smart weather multimedia solution, power grid exhibition hall solution, historical museum multimedia solution Smart library solutions, drug prohibition and tavern multimedia solutions, medical industry multimedia solutions, aerospace exhibition hall solutions, museum multimedia design solutions, science popularization multimedia solutions, real estate sales exhibition hall solutions, audio-visual system solutions, cultural engineering solutions, cultural tourism solutions, etc;
Costs & Precautions
Contact
- Company:Guangdong Hongwei International Exhibition Group Co., Ltd
- Telephone:13826460801
- Truename:Liu Chunhua
- Mobile:13826460801
- E-mail:1798987256@qq.com
- Address:7th Floor, Block C, Poly World Trade Center, No. 1000 Xingang East Road, Haizhu District, Guangzhou
Disclaimer
The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870
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