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2024 Guangzhou International Park Attractions Expo [Amusement Equipment Exhibition]
Industry:

Television / Entertainment / Sports

Cycle:

Once a year

Time:

2024/05/10 - 05/12 (Fri To Sun Total 3 Days)    Error Correction

Address:

Guangdong China Import and Export Fair Exhibition Hall (Canton Fair Exhibition Hall) ChinaGuangdong ProvinceGuangzhou CityHaizhu District No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City

Sponsor:

Guangdong Hongwei International Exhibition Group Co., Ltd

Organizer:

Guangdong Hongwei International Exhibition Group Co., Ltd

Closed

INTRODUCTION

2024广州国际乐园景点博览会【游艺设备展览会】-大号会展 www.dahaoexpo.com

2024广州国际乐园景点博览会【游艺设备展览会】-大号会展 www.dahaoexpo.com

2024 Guangzhou Indoor Park Exhibition/2024 Guangzhou Theme Park Exhibition/2024 Guangzhou Park Scenic Area Equipment Exhibition/2024 Guangzhou Cultural Tourism Expo/

2024 Guangzhou Cultural and Tourism Technology Expo/2024 Smart Tourism Expo/2024 Park Supporting Services Expo

2024 Asian Parks and Attractions Expo [Guangzhou]

The 20th Guangzhou International Game and Amusement Equipment · Theme Park and Cultural Tourism Industry Exhibition

2024 Asia Amusement&Attractions Expo

Time: May 10-12, 2024

Location: China Import and Export Commodity Trading Center, Guangzhou

Scale: 130000 square meters, 6500 booths, 1500 exhibitors

Organizing Committee contact: Lai Qiang 13434225100 WeChat synchronization

Organizer: Guangdong Hongwei International Convention and Exhibition Group Co., Ltd

Supporting units:

World Water Parks Association (WWA)

Indian Amusement Park and Industry Association Industry Association (IAAPI)

Russian Association of Amusement Machine Parks (RAAPA)

Hong Kong Amusement Parks and Attractions Association (HKAAPA)

International Theme Entertainment Association (TEA)
International Association for Leisure and Entertainment (IALEI)

International Federation of Parks and Recreation Operators (IFPRA)

European Gaming and Amusement Federation (EUROMAT)

Australian Association for Recreation and Recreation (AALARA)

Entertainment Services and Technology Association (ESTA) North America

Australian National Association of Amusement Machine Operators (NAMOA)

Bulgarian Association of Gaming Industry Manufacturers and Operators

Zhongshan Game and Amusement Industry Association (ZGAA)

Guangzhou Panyu Animation and Amusement Industry Association (GAGA)

Wenzhou Education Toy Industry Association


Exhibition Review:

On May 10-12, 2023, the 2023 World Cultural and Tourism Industry Expo and Paradise, Scenic Area Equipment, Digital Sports, Hot Springs, Swimming Pool, Research and Learning, VRAR, and Digital Cultural and Tourism Expo opened grandly in Zone A of the China Import and Export Commodity Trading Exhibition Hall in Guangzhou. As an annual event in the cultural and tourism industry, this Expo continues to adhere to the positioning of specialization, refinement, and internationalization, always adhering to bringing innovative products to the industry, paying attention to the latest market trends, analyzing the most comprehensive industry dynamics, committed to breaking down industry barriers, promoting the integrated development of multiple categories and industries in tourism and tourism, and providing an excellent platform and business opportunities for the innovation and integration of the entire industry chain.

The exhibition area of this expo is 100000 square meters, with 1500 participating companies. It is expected that the exhibition will attract 120000 visitors in three days. The Expo brings together major brands in the industry: (ranked in no particular order) Aile, Qihang, Tandong Factory, Xiujiang, Surui, Kaili, Dingchen, Tianniu, Nanyuan, Yushi, Site, Leyao, Besle, Zhanbailuo, Koreite, Qichuang, Leqiduo, Kexiaozhan, Wanjiale, Shengcubic, Noxiaobei, Dongzhiyu, Haojile, Wuguo, Otxiang, Dingyi, Yiweiai, Shangrong, Feifan, Qijia, Haibeier 1500 brand enterprises, including Haolewu, Yuanhang, Cangzhou Warrior, Yipai, Aitong, Colorful Sky, Qilong, Wanxuan, Jinmanhong, Blue Scale, and Waiwaima, compete on the same stage to meet the new demand for product procurement in indoor entertainment, theme parks, scenic spots, hot spring resorts, sports venues and other tourist destinations, boosting industry vitality.


The exhibition scope of this expo covers electronic entertainment, indoor children's playground products and supporting facilities; Theme parks, scenic equipment, cultural tourism, digital sports, research tourism, camping, cultural and creative secondary consumer products and supporting facilities; Pool SPA, hot springs, water park products and supporting facilities; Metaverse and VR/AR/MR/XR, digital creativity, digital exhibition, digital cultural tourism, digital art and immersive space scene design, billiards and supporting facilities, committed to providing one-stop services for buyers in various fields of cultural tourism and commercial procurement of cultural tourism.


Exhibition Introduction:

The Asia Amusement&Attractions Expo (AAA), as an important thematic exhibition of the World Cultural and Tourism Industry Expo, has been successfully held for 18 sessions, with a total exhibition area of 600000 square meters, serving nearly 2000 enterprises and attracting 600000 visitors per time; Collaborating closely with over 50 scenic area associations, tourism associations, entertainment associations, cultural and tourism alliances, and amusement alliances worldwide, organizing exhibitions and purchasing in groups, it is an important commercial event for the global leisure and entertainment industry with a wide range of views, high transaction volume, significant influence, and significant trade effects.


The 2024 Asian Parks and Attractions Expo is scheduled to be held from May 10 to 12, 2024 at the China Import and Export Fair Exhibition Hall in Guangzhou. The planned exhibition area is 130000 square meters, with 6500 booths, inviting 1500 equipment suppliers, product service providers, project planning and management companies from indoor parks, theme parks, scenic equipment, cultural tourism and other fields to participate. It is expected to attract 120000 visitors to participate; The organizing committee stands at the forefront of industry change and organizes dozens of exciting concurrent activities, integrating exhibitions with forum meetings, new product launches, award ceremonies, etc., gathering industry resources, sharing industry business opportunities, and coordinating trade development.


Innovate industrial consumption scenarios and expand channels for brand building. The 2024 Asian Parks and Attractions Expo will work together with other themed exhibitions during the same period, such as the 4th Asian Tourism and Attractions Equipment Expo, the 2024 Digital Sports Industry Expo, the 2024 Asian Digital Interactive Entertainment Expo, and the 2024 Asian Hot Springs and Water Parks Expo, to promote China's deepening of cross-border integration and development of "tourism+", At the same time, we will closely combine the structural reform of the cultural and tourism supply side with the growing demand for a better life of the people, and focus on transforming the upstream and downstream resource endowments into industrial development wealth. We will take multiple measures and make efforts to help China's cultural and tourism overcome the impact of the epidemic and "recover".


Exhibition scope:

1. Indoor amusement park: adult video games, simulation machines, lottery machines, doll machines, gift machines, basketball machines, and jukeboxes; Parent child playground, egg twisting machine, electric scooter, swing machine, blind box machine, booth machine, card machine, mischievous castle, DIY, building blocks, anime peripherals; Park management system, payment system, automatic coin vending machine, coin storage machine, coin counting machine, disinfection machine; Indoor amusement park planning and design, decoration, environmental art, and other supporting products;

2. Theme parks: roller coasters, Ferris wheels, track racing, self-control amusement equipment, dark riding, special film and television equipment, unpowered amusement equipment, water amusement facilities, inflatable amusement, jungle climbing, cute pet park, expansion training, parade performance, planning and design, engineering construction, etc;

3. Scenic area equipment: Water and land transportation and sightseeing facilities in the scenic area; Scenic area accommodation/leisure facilities, scenic area public health, landscape lighting, commercial/sports facilities; Scenic area tourism system and ticket system; Scenic area internet celebrity amusement facilities, etc;

4. Digital Sports:

◆ Digital sports equipment and equipment: digital shooting, digital cycling, digital skateboarding, digital darts, digital basketball, intelligent table tennis, intelligent runway, intelligent treadmill, intelligent sportswear, intelligent sports watch, intelligent sports monitoring headphones, intelligent treadmill, intelligent trail, simulated golf, simulated racing, simulated skiing, simulated flight, etc;

◆ Interactive sensory equipment: interactive football, interactive bicycles, interactive tennis, interactive archery, interactive fighting, interactive trampoline, interactive shooting, interactive wall, sensory rock climbing, sensory trampoline, human body level crossing, magic push ball, screaming slide, etc;

◆ Cloud platform technology and intelligent systems: cloud teaching, cloud computing, cloud data, event broadcasting, action capture system, intelligent monitoring system, communication network system, operation software system, venue specific system, application information system, office automation system, computer room system, etc;

◆ Digital display technology and equipment: digital screens, cameras, wearable helmets, sensors, AI automatic recognition, naked eye 3D, holographic projection, wall combination projection, interactive projection, virtual simulation systems, stereoscopic imaging equipment, panoramic systems, 360 holographic imaging hardware equipment, founding display screens, 3D display systems and other software and hardware products;

5. Cultural tourism:

Cultural and tourism technology: cultural and tourism technology equipment, interactive multimedia, digital media technology, holographic projection, ball screen, flying cinema, immersive cinema, etc.

Smart tourism: ticketing management system, integrated analysis of tourism big data, next-generation communication technology, application of new information technology, Internet of Things, cloud computing, self-service navigation, tourist warning, scenic area service system, etc.

Night tour performances: real-life performances, tourism performances, float parades, magic performances, sound and optical technology equipment, music fountains, water curtain lasers, stage lighting shows, immersive lighting performances, holographic imaging, etc.

◆ Cultural and creative secondary consumption: cultural and tourism cultural and creative products, animation/cultural and tourism IP authorized products, cultural and tourism secondary consumption products, tourism products, gifts, toys, souvenirs, handicraft gifts, etc.

◆ Supporting services: investment/development/operation/management of cultural and tourism projects; Brand project promotion, investment attraction, and cooperation display; Planning and design of cultural and tourism projects, cultural and tourism real estate, rural tourism, resorts, characteristic towns, and engineering packaging construction; Scenic area activity planning, hosting and operation, education and training institutions, project display, etc.

6、VR/AR/MR/XR:

VR amusement park, VR tourism, VR theme park, VR escape room, VR shooting, VR cinema, VR driving, VR earthquake escape, VR fire escape, VR traffic safety, VR vocational training, VR industry training, VR legal education, VR preschool education, VR super classroom, VR teaching system, VR panoramic scanning, AR glasses, VR hardware equipment, VR content creation, VR/AR cloud services, etc.



Target audience:

1. Provincial cultural and tourism departments, municipal cultural and tourism bureaus, government cultural and tourism supervisory units, industry supervisory associations, and industry related organizations;

2. Large cultural and tourism groups, cultural and tourism investment institutions, developers of tourist attractions, real estate developers, and operators;

3. 8A/4A Resort, National Scenic Area, Red Tourism Scenic Area, National Forest Park, World Natural Heritage, World Cultural Landscape, World (National) Geopark, Ancient Town Tourism Development Zone, Mountain Leisure Resort;

4. Theme parks, ecological parks, urban parks, garden hot springs/lake tourist resorts, and ecological nature reserves;

8. Museums, exhibition halls, science and technology museums, ocean museums, memorial halls, film and television bases, and theme industrial parks;

6. Automobile campsites, industrial tourism demonstration areas/points, yacht clubs, themed hotels and leisure clubs;

7. Development and operation of coastal tourist resorts, golf courses, urban commercial blocks (squares), and art spaces;

8. Rural complexes, leisure agricultural parks, rural tourism scenic spots, and health and wellness bases;

9. Various types of amusement equipment, amusement machine agents and distributors, indoor amusement park investors, purchasers of sports fields, sports arenas, and other sports venues;

10. Various cultural and tourism investment institutions, education and training institutions, industry media, etc.


Promotion:

Domestic and international customer service departments will send invitations to target audiences through telephone, SMS, email, fax, Weibo, WeChat, APP, mini program, self media, magazine promotion, and other means.

The organizing committee will release exhibition information through over 300 mass media, online media, and professional media to attract buyers to the event.

The organizing committee will send 1 million pieces/set of invitation letters, invitations, tickets, briefings, etc. to professional buyers.

Promote exhibition information to the industry at similar exhibitions and related forums both domestically and internationally, and attract more professionals to attend.

A press conference will be held to release exhibition information through global media and expand the influence of the expo both domestically and internationally.


Booth fees:

Regular standard booth

Domestic enterprises (RMB) 12800 yuan/unit

Overseas enterprises (USD) $2600 per unit

3mX3m (three sided fence (2.8 meters high), one negotiation table, two folding chairs, two fluorescent lamps, Chinese and English lintels, trash bin, carpet)

Luxury standard booth

Domestic enterprises (RMB) 15800 yuan/unit

3mX3m (including fence (4 meters high), lintel lightbox spray, glass round table, aluminum alloy chair, long arm spotlight, and lockable consultation desk)

Overseas enterprises (USD) $3000 per unit

Open space

Domestic enterprise (RMB) 1180 yuan/m2

Overseas enterprise (USD) $260/m2

The minimum rent is 36 square meters, excluding any facilities. Exhibitors are required to design and decorate the space themselves. The organizing committee will charge a vacant land management fee of RMB 28 per square meter


Journal advertisement:

Cover: 20000 yuan Back cover: 18000 yuan Title page: 10000 yuan Inner color: 8000 yuan Inner black: 3000 yuan

Front cover: 10000 yuan Front cover: 9000 yuan Cross version: 18000 yuan Company Profile: 1000 yuan

Live advertising:

Arch: 20000 yuan/piece/exhibition period Balloon: 10000 yuan/piece/exhibition period Laptop: 1000 yuan/piece/exhibition period

Visit Permit: 30000 yuan/10000 tickets: 10000 yuan/10000 tickets Visit Guide: 20000 yuan/10000 copies

Exhibition procedures and rules:

1. Carefully fill out the "Exhibition Application Form" and stamp it with the official seal, then scan it in color and send it to the organizing committee

2. The organizing committee will arrange booths according to the principle of "apply first, arrange first, pay first, and confirm first";

3. After receiving confirmation from the organizing committee, the applicant shall pay the exhibition deposit (80% of the total exhibition fee) or wire transfer the full amount to the designated account of the organizing committee within five working days, and finally confirm the exhibition booth;

4. After receiving the full payment of your exhibition fee, the organizing committee will send you the "Exhibition Confirmation Letter" and "Exhibitor Handbook", which includes the schedule, exhibition arrangement, exhibition transportation, accommodation and food arrangements for this exhibition.

8. Unless the applicant is not accepted by the organizer due to special reasons, those who voluntarily withdraw from the exhibition will not be refunded for the fees already paid.

6. To ensure the overall effect of the exhibition, the organizing committee reserves the right to make final adjustments to the booth.

Contact information of the organizing committee:

Guangdong Hongwei International Exhibition Group Co., Ltd

Address: 7th Floor, Block C, Poly World Trade, No. 1000 Xingang East Road, Haizhu District, Guangzhou City

Organizing Committee: Lai Qiang 13434225100 (synchronized with WeChat)

The exhibition covers electronic entertainment, indoor children's playground products and supporting facilities; Theme parks, scenic equipment, cultural tourism, digital sports, research tourism, camping, cultural and creative secondary consumer products and supporting facilities; Pool SPA, hot springs, water park products and supporting facilities; Metaverse and VR/AR/MR/XR, Digital Creativity, Digital Exhibition, Digital Culture and Tourism, Digital Art and Immersive Space Scene Design, Billiards and Supporting Facilities, etc

Same period: The 21st World Cultural and Tourism Industry Expo in 2024

2024 Digital Sports Industry Expo

2024 Asia Digital Interactive Entertainment Expo

2024 Asia Hot Springs and Water Park Expo

2024 Asia Pool SPA Expo

The 17th Guangzhou International Billiards and Supporting Facilities Exhibition in 2024

The 2024 World Metaverse Ecological Expo and other exhibitions will be held together in 20+pavilions, A+B areas

Sincerely invite exhibitors and collaborators. With no more epidemics, we will increase our customer base and vigorously expand our market business

Scope

Exhibition scope:

1. Indoor amusement park: adult video games, simulation machines, lottery machines, doll machines, gift machines, basketball machines, and jukeboxes; Parent child playground, egg twisting machine, electric scooter, swing machine, blind box machine, booth machine, card machine, mischievous castle, DIY, building blocks, anime peripherals; Park management system, payment system, automatic coin vending machine, coin storage machine, coin counting machine, disinfection machine; Indoor amusement park planning and design, decoration, environmental art, and other supporting products;

2. Theme parks: roller coasters, Ferris wheels, track racing, self-control amusement equipment, dark riding, special film and television equipment, unpowered amusement equipment, water amusement facilities, inflatable amusement, jungle climbing, cute pet park, expansion training, parade performance, planning and design, engineering construction, etc;

3. Scenic area equipment: Water and land transportation and sightseeing facilities in the scenic area; Scenic area accommodation/leisure facilities, scenic area public health, landscape lighting, commercial/sports facilities; Scenic area tourism system and ticket system; Scenic area internet celebrity amusement facilities, etc;

4. Digital Sports:

◆ Digital sports equipment and equipment: digital shooting, digital cycling, digital skateboarding, digital darts, digital basketball, intelligent table tennis, intelligent runway, intelligent treadmill, intelligent sportswear, intelligent sports watch, intelligent sports monitoring headphones, intelligent treadmill, intelligent trail, simulated golf, simulated racing, simulated skiing, simulated flight, etc;

◆ Interactive sensory equipment: interactive football, interactive bicycles, interactive tennis, interactive archery, interactive fighting, interactive trampoline, interactive shooting, interactive wall, sensory rock climbing, sensory trampoline, human body level crossing, magic push ball, screaming slide, etc;

◆ Cloud platform technology and intelligent systems: cloud teaching, cloud computing, cloud data, event broadcasting, action capture system, intelligent monitoring system, communication network system, operation software system, venue specific system, application information system, office automation system, computer room system, etc;

◆ Digital display technology and equipment: digital screens, cameras, wearable helmets, sensors, AI automatic recognition, naked eye 3D, holographic projection, wall combination projection, interactive projection, virtual simulation systems, stereoscopic imaging equipment, panoramic systems, 360 holographic imaging hardware equipment, founding display screens, 3D display systems and other software and hardware products;

5. Cultural tourism:

Cultural and tourism technology: cultural and tourism technology equipment, interactive multimedia, digital media technology, holographic projection, ball screen, flying cinema, immersive cinema, etc.

Smart tourism: ticketing management system, integrated analysis of tourism big data, next-generation communication technology, application of new information technology, Internet of Things, cloud computing, self-service navigation, tourist warning, scenic area service system, etc.

Night tour performances: real-life performances, tourism performances, float parades, magic performances, sound and optical technology equipment, music fountains, water curtain lasers, stage lighting shows, immersive lighting performances, holographic imaging, etc.

◆ Cultural and creative secondary consumption: cultural and tourism cultural and creative products, animation/cultural and tourism IP authorized products, cultural and tourism secondary consumption products, tourism products, gifts, toys, souvenirs, handicraft gifts, etc.

◆ Supporting services: investment/development/operation/management of cultural and tourism projects; Brand project promotion, investment attraction, and cooperation display; Planning and design of cultural and tourism projects, cultural and tourism real estate, rural tourism, resorts, characteristic towns, and engineering packaging construction; Scenic area activity planning, hosting and operation, education and training institutions, project display, etc.

6、VR/AR/MR/XR:

VR amusement park, VR tourism, VR theme park, VR escape room, VR shooting, VR cinema, VR driving, VR earthquake escape, VR fire escape, VR traffic safety, VR vocational training, VR industry training, VR legal education, VR preschool education, VR super classroom, VR teaching system, VR panoramic scanning, AR glasses, VR hardware equipment, VR content creation, VR/AR cloud services, etc.



Costs & Precautions

Please contact the exhibition organizer for implementation before participating in the exhibition.

2024广州国际乐园景点博览会【游艺设备展览会】-大号会展 www.dahaoexpo.com


Contact

  • Company:Guangdong Hongwei International Exhibition Group Co., Ltd
  • Telephone:13434225100
  • Truename:Lai Qiang
  • Mobile:13434225100
  • E-mail:1350708039@qq.com
  • Address:No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City

Disclaimer

The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870

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